![]() ![]() □️ Question credit: QuietGamer90 □ Read full #AskArkane Q&A here: /9wl8uWhNni- Redfall March 6, 2023Ĭrossplay has become a regular occurence for first-party Xbox games, as we've seen the feature implemented in big releases like Halo Infinite and Forza Horizon 5. □ Crossplay confirmed between Xbox + PC Game Pass + Steam + Epic Game Store. The developers also confirmed that crossplay will work on Xbox whether you buy the full game or access it through Xbox Game Pass. If you're more interested in how Redfall plays solo, we've got a preview for that too.On Twitter, the official Redfall account confirmed crossplay between Xbox Series X|S, PC Game Pass, Steam, and Epic Game Store. For even more on Arkane's upcoming vampire hunting FPS, be sure to check out the IGN First hero features for Layla, Jacob, Devinder, and Remi, and see our exclusive preview of how Redfall plays in co-op. Segars said even when you're alone, you're not alone. Even though you and your prospective team are the hero, the civilians are also part of the fight in taking back the island. Segars explained that if you're not joined by any or the maximum number of friends, the named NPCs will fill in the hero character spots. So the pose, the facial expression, and then the dialogue really gets to sell the mood of what we were trying to tell there." All of that movement would be just a little bit distracting for telling the story. Since you can play with up to three friends, that means that there are four people on screen most of the time. Doing it with the poses, you get to capture the emotion of that particular scene and just really double down on the pose and the facial expression and just create this kind of mood without having to get too busy with all these characters. "If you would think about cinematics, that's a huge animation undertaking. We opted for the still scenes to capture that essence. So if your friends are there, you get to see them in what they're wearing. I've played plenty of games where I've customized my character and then it's a cutscene and they're in their base outfit. A large priority of ours was you can change your outfit in Redfall, we wanted that to be reflected in these scenes. "It's kind of like a summary of what you just learned so that you can go out on your mission. " used a good word for them they're a flash sideways," Segars explained. Rather than something fully animated, they take a storybook-like style that highlights particular moments with narration of the player character over it. "You could see survivors actually flocked to the church, but you know, it didn't go so well." Accounting for VariationĪnother important style choice for Redfall is its cutscenes. Some of the set dressing that we show, and at least in the church of District 1, it was supposed to be a safe haven," Segars said. The storytelling that happens in those is such a juxtaposition of what's supposed to be a calm and safe space. "There's a prominent in District 2 that we may have shown a creepy belltower in one of our first gameplay trailers. In IGN's two hands-on sessions with Redfall, we saw that it boasts a fair amount of storytelling through art and the environment - a hallmark of Arkane. One of Segars’ favorite elements of their design, though, are the three various churches. The first is home to the more dense town setting, while the second has farms and other aspects of rural life. Redfall is played across two different maps. Other major points for orienting the players include lighthouses - very New England, as Segars said - and major district landmarks, like the orchard in District 2. They sped up the sunrise and sunset timings to get the sun and moon in the sky faster to keep a key light in play. Segars said another typical technique used to ground players is having a directional light. During the day, the vampire god The Black Sun looms over the town and speaks to any player who stares too long at the eclipse. The day and night cycle impacts Redfall's gameplay. ![]() Prey did have time of day, but it was much more isolated on a space station people able to run across the town." I would say those were probably two of the biggest ones that we took on as far as what varied from previous games that we made. Those were some of the core features we needed to make this game. "Also just setting up all of the level streaming and how everything streams around the player was a technical challenge we took on, right? Our tech team actually built our streaming system. wanted to have various points of interest around the map so that they can orient themselves from wherever they are." Segars said. "One of the challenges is helping the players know where they are.
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